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tool renderer #721
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Cleaned up our calculation of projection matrix.
# Conflicts: # src/network/index.js
Enable https
…o settings changed
Switched on hiding invalid body parts.
…-clipboard functionality
Status page
…d out due to low confidence score). Fixed leg raise logic which swapped +1 scoring between legs.
removed early exit in renderloop
Update AI module to use cloud-proxy-based language service
added creation of notification container and adjusted style
- removed groundplane grid size update, since scene scale doesn't change and is always mm - ground plane colider invisible again - only enable webxr button if webxr is available - remove debug box - added documentation
Bumps [@microsoft/teams-js](https://github.com/OfficeDev/microsoft-teams-library-js/tree/HEAD/packages/teams-js) from 2.21.0 to 2.22.0. - [Release notes](https://github.com/OfficeDev/microsoft-teams-library-js/releases) - [Changelog](https://github.com/OfficeDev/microsoft-teams-library-js/blob/main/packages/teams-js/CHANGELOG.md) - [Commits](https://github.com/OfficeDev/microsoft-teams-library-js/commits/v2.22.0/packages/teams-js) --- updated-dependencies: - dependency-name: "@microsoft/teams-js" dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]>
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 5.2.8 to 5.2.10. - [Release notes](https://github.com/vitejs/vite/releases) - [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md) - [Commits](https://github.com/vitejs/vite/commits/v5.2.10/packages/vite) --- updated-dependencies: - dependency-name: vite dependency-type: direct:development update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]>
added comment about the early return within the renderloop replaced standard VR Button class with custom menu item class
Global scale & temp vr button
- ability to load and transform gltf models - does not map internal gltf structure - incomplete component update mechanism
- deleting nodes and entities not yet working
- Base3DTool class for simpler tools - added documentation
adding type to components to make them easier to find setting correct tool position
- implemented visibility component to make open and close tool work
- introduced caching for gltfloader - introduced resource references - fixed protocol communication with multiple tools
- adding support for extracting geometries, materials and textures from the gltfloader - partial Texture support - partial MeshStandardMaterial support - gpu memory management with reference counted SmartResources
- merged ValueStore and TriggerValueStore into ValueNode
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